![]() Take Infamous: Second Son, developer Sucker Punch created a beautiful depiction of Seattle torn apart by explosions and police occupations and yet few missions really took advantage of the city’s many landmarks. If you want to feature a city as more than a backdrop, it needs to be integral to the experience. Time and time again developers create a detailed copy of New York or London, and they fill it with bland fetch quests and meaningless collectables. The most common problem open world games run into is engagement. In order for the city you’re exploring to feel real, developers have to figure out how exactly to shape the missions and storyline to fit a particular setting, and it’s no easy feat. ![]() ![]() Millions of players can say they’ve been to Los Angeles, Chicago, and Boston without stepping foot outside their homes.īut, it takes a lot more than an expansive city to make an open world game worth playing–the setting, while important, is only a part of the unique experience. From the City of Angels to the Big Apple, real life locales have become commonplace in gaming as giant open world sandboxes.
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